“What about the order of operations? Which damage conversion happens first?”ĭamage conversions happen simultaneously within each half of the conversion process, which is why they stack additively. To quote Evil_Baka who brought this to my attention “Taking Grenado and it’s transmuster as an example, the 80% Physical to Lightning from Skyfire Grenado applies to the skill, then the 20% Physical left over is treated as 100% when sources from equipment buffs and anything that follows are taken into consideration.” Example: if you have 100% physical to elemental and 50% physical to chaos, the system will weight it down to 67% physical to elemental and 33% physical to chaos to fit the 100 point scale.Ĭonversions from skills/transmuters do not stack with conversions from buffs/equipment though. This means that if you exceed 100% conversion, excess conversion just changes the ratio of conversion. “Speaking of stacking, how does that work?”Ĭonversions stack additively and are then weighted to fit a 100% scale. Yes, all conversions stack within a step. “Does the conversion on one weapon affect damage dealt by the other weapon while dual wielding?” The modification to SW adds the term “x% physical converted to chaos” to the effects of the buff applied to the player, which then takes effect during the second half of the conversion step. That’s not a question Timmy, but the answer is because SW is a BUFF instead of an active skill. “But Solael’s Witchfire has a transmuter that applies to other sources of damage!” The AAR transmuter only affects AAR, for example, not all sources of aether damage and discord only affects the damage dealt by cadence. Yes, except if the conversion comes from transmuters or skill effects of active skills. “Will my conversion from x skill apply to damage from other sources?” Damage that is converted in the ‘skill or transmuter’ stage cannot then be converted again in the ‘equipment and buffs’ stage of conversion. No, conversion can never happen to the same damage twice. “Can I convert the damage from x skill into y and then convert y into z?” Yes you can, proc damage is treated as per any normal skill. This means that when you use a skill, you start with its base damage, modify it by any effects of the skill itself, convert it through any transmuters or skill effects that are part of the skill itself, convert it through any equipment or buff effects, then modify it by your other buffs such as gear and passive skills. “The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives” The options are many and varied.Ĭonversion occurs in a specific order of operations that can be best understood by this maxim “conversion happens first.” The more detailed description can be found here and is as follows when using any skill. Imagine a character using fire strike but all that fire damage instead turning into aether damage and being modified by a full set of gear that supports aether damage. The ability to convert damage opens up enormous potential for new builds and ways to stack damage of seemingly disparate types. It can be found in many forms, including equipment, buffs, and transmuters. I’m fairly sure I will make a mistake or two in here so if I do, please feel free to point it out and I will edit the thread to correct any issues.Ĭonversion: What it is and why you want itĬonversion is the process of changing damage from one type to another, such as from physical to chaos. Given the frequency of threads asking this or that question about conversion, I thought I would put together a thread with everything I know about conversion.
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